Projects

Getting Started

No experience? No problem! Check the Events page for upcoming workshops, or click here for info on self-paced tutorials.

Want to lead a project? Click here for independent project application information.

Current Projects

Apparition

Apparition is a minimalist first-person POV puzzle game utilizing teleportation as the main mechanic. Players solve puzzles by teleporting through walls, using classic puzzle mechanics (buttons, levers, etc.), and interacting with the environment.

Lead: Daniel Do ([email protected])

​Denizen

Denizen is a revamp of the modern desktop, where the digital world is remodeled into the physical. Our goal is to create an aesthetically pleasing VR workspace centered around clarity and tangibility where users can work in whatever setting they wish, interact with digital documents and files by physically pulling them out of drawers and files, and read and edit their files while suspended in air.

​Team: Alwyn Tan ([email protected]) – Unity scripter, modeller, animator
Sajana Weerawardhena ([email protected]) – Unity scripter, modeller
Jordan Stipp ([email protected]) – Unity scripter
Nick Rubin ([email protected]) – Unity scripter

The Harlequin

“The Harlequin” is a stop motion film shot in 360 video. This film is the heartwarming tale of a father explaining to his bedridden son how he became the star of the Venetian theater.

Lead: Sam Duffy ([email protected])

Lightwork

Lightwork is a tensor display, which will produce 3D images and correct for human visual cues without the need for glasses or head-mounted hardware. Once constructed, Lightwork will become a test bench for studying light field image processing, novel interface design, and the vergence-accommodation conflict.

​Lead: Jason Ginsberg ([email protected])

VREdu

VREdu creates virtual classrooms for online universities where students can take classes, interact with teachers and other students, and learn using the numerous unique capabilities of VR education. VREdu is a VR learning environment with all the capabilities of current course management systems and virtual learning environments like Canvas and Blackboard. However, it also allows students to put on a VR headset and enter lectures with faculty, discussion groups with other students and faculty, and study rooms with other students. This is a far more effective way of facilitating interactions than the video chats and discussion forums that current online educational platforms rely on. Anyone who has tested our demo can attest to the fact that interacting with others in our virtual classrooms feels real. By employing the power of VR and high-quality curriculum, we seek to one-day make college education more accessible, equitable, and effective.

Team:
Samantha Koire ([email protected]) – Lead Engineer
Kameron Butler ([email protected]) – Operations Manager
Coby Palivathukal ([email protected]) – Project Manager
Connor Settle ([email protected]) – Engineer

Masquerade

Using AI-powered body tracking, Masquerade is an experiment to build persistent, holographic clothing in augmented reality.

Contact: Jerry Meng ([email protected])

Archived Projects

v.OS

The v.OS project aims to produce a virtual UI, specifically a typing keyboard inside of a mixed reality platform. We will accomplish the MR effect by building in VR headsets with stereo cameras that perceive the external world, and we will overlay the VR material on top of the external world. The keyboard, along with basic point and click functionality and more advanced engines like Leap Motion’s Orion, will give the user the necessary tools in order to interact with this machine. An extension was built by adding a virtual screen that is linked with the computer and the virtual keyboard, a virtual object which can be manipulated naturally using finger controls to click left and right, scroll, and select.

Phase 1, keyboard: https://youtu.be/oBQ3uweB2-Y
Phase 2, screen integration: https://youtu.be/MRHw1DA689Q

Contact: Jerry Meng
[email protected]
​2016-2017

Rabbit Hole Studios

RHVR Studios is a new VR/AR creative production studio on campus as part of the RHVR Club. The studio will initially be focused on producing short cinematic pieces, with a look towards adding in interactive content to the production flow later on. Currently, RHVR Studios is working on a short film STALKED, a virtual tour of Stanford’s Campus, and a VR adaption of children’s stories such as Harold’s Purple Crayon.

Contact: Matt Shimura, Max Weiss
[email protected], [email protected]
2016-2017

Zombie Pizza

This is a team building game in which a group (of up to 4) works collaboratively to make pizzas in assembly line fashion time to fend off a hungry crowd of customers. One group member rolls balls of dough into circles, a second spreads pizza sauce on the dough circles, a third sprinkles cheese on the pizza, and the fourth places the pizza in the oven and throws the pizza like a Frisbee at the zombie customers when the pizza is ready.

Contact: Abhi Garg
[email protected]
2016-2017

Rabbit Hole Labs

The goal of RabbitHole Labs is to explore, learn, and advance techniques in VR development and production. We hope to achieve this with a team of diverse members committed to exploring important ideas in VR in 2-3 weeks sprints. During each of these sprints, members will have the opportunity to learn new technologies and rethink those computing paradigms.

Contact: Vincent Chen
[email protected]
2016-2017

Navi

Navi is an open source application that is solving mobile VR’s two major pain points: intuitive input and the inability to share your experience. With Navi, users have access to a powerful full 360 degree controller, using their smartphone or tablet. Moreover, Navi also utilizes your smartphone’s display to show users outside of VR what is happening.

Contact: Vasanth Mohan
[email protected]
2015-2016

Matterport Project – Stanford

This is a project in conjunction with Matterport. We are creating an immersive space map and story of the Stanford University campus. ​

Contact: Naomi Cornman
[email protected]
2015-2016